親愛的特工們 您好!
感謝各位特工的熱情支持,《封印者:CLOSERS》為了提供公平的遊戲環境,在此公開遊戲內重鑄系統機率詳細設定。※ 所有機率已透過遊戲數據紀錄分析及驗證,確認正常運作。
※ 數據採取四捨五入法,小數點最小單位可能會產生1pt的差異,故公告中的機率合計起來非100%,實際遊戲中的機率設定為100%。
※ %標記至小數點後兩位,倍率標記至小數點後一位。■ 透過NPC重鑄 : 核心裝備機率
*所有角色技能重鑄機率皆相同
屬性群組 | 屬性 | 屬性等級 | 機率 |
1 | 追加物理攻擊力 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
追加魔法攻擊力 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
2 | 物理暴擊率 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
魔法暴擊率 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
3 | 物理暴擊傷害 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
魔法暴擊傷害 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
4 | 物理防禦穿透率 | S | 0.03% |
A | 0.10% | ||
B | 0.17% | ||
魔法防禦穿透率 | S | 0.03% | |
A | 0.10% | ||
B | 0.17% | ||
5 | 背擊時傷害量增加 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
空中時傷害量增加 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
浮空時傷害量增加 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
6 | 背擊提升暴擊率 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
空中提升暴擊率 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
浮空提升暴擊率 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
7 | 背擊時暴擊傷害 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
空中時暴擊傷害 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
浮空時暴擊傷害 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
8 | 背擊時穿透防禦率 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
空中時穿透防禦率 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
浮空時穿透防禦率 | S | 0.10% | |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
9 | 攻擊速度 | S | 0.03% |
A | 0.10% | ||
B | 0.17% | ||
10 | 技能冷卻時間 | S | 0.03% |
A | 0.10% | ||
B | 0.17% | ||
11 | 降低魔法或生命消耗 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
12 | 超能力凝聚速度 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
13 | 超能爆發時增加傷害 | S | 0.10% |
A | 0.33% | ||
B | 1.67% | ||
C | 1.23% | ||
14 | 角色技能 | S | 0.10% |
總和 | 100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
* [必殺/技能屬性] 非嘗試重鑄之角色的專用技能時,不賦予該屬性,並依照機率再次選擇屬性
■ 透過NPC重鑄 : 模組裝備機率
*所有角色技能重鑄機率皆相同
屬性群組 | 屬性 | 屬性等級 | 機率 |
1 | 物理暴擊率 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
魔法暴擊率 | S | 0.08% | |
A | 0.25% | ||
B | 0.41% | ||
2 | 物理暴擊傷害 | S | 0.25% |
A | 0.82% | ||
B | 4.11% | ||
C | 3.04% | ||
魔法暴擊傷害 | S | 0.25% | |
A | 0.82% | ||
B | 4.11% | ||
C | 3.04% | ||
3 | 背擊時傷害量增加 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
空中時傷害量增加 | S | 0.08% | |
A | 0.25% | ||
B | 0.41% | ||
浮空時傷害量增加 | S | 0.08% | |
A | 0.25% | ||
B | 0.41% | ||
4 | 背擊提升暴擊率 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
空中提升暴擊率 | S | 0.08% | |
A | 0.25% | ||
B | 0.41% | ||
浮空提升暴擊率 | S | 0.08% | |
A | 0.25% | ||
B | 0.41% | ||
5 | 背擊時暴擊傷害 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
空中時暴擊傷害 | S | 0.08% | |
A | 0.25% | ||
B | 0.41% | ||
浮空時暴擊傷害 | S | 0.08% | |
A | 0.25% | ||
B | 0.41% | ||
6 | 攻擊速度 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
7 | 移動速度(%) | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
8 | 技能冷卻時間 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
9 | 降低魔法或生命消耗 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
10 | 超能力凝聚速度 | S | 0.25% |
A | 0.82% | ||
B | 4.11% | ||
C | 3.04% | ||
11 | 超能爆發持續時間 | S | 0.25% |
A | 0.82% | ||
B | 4.11% | ||
C | 3.04% | ||
12 | 超能爆發時增加傷害 | S | 0.08% |
A | 0.25% | ||
B | 0.41% | ||
13 | 角色技能 | S | 0.25% |
總和 | 100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
* [技能屬性] 非嘗試重鑄之角色的專用技能時,不賦予該屬性,並依照機率再次選擇屬性
■ 透過NPC重鑄 : 護盾裝備機率
屬性群組 | 屬性 | 屬性等級 | 機率 |
1 | 總物理攻擊力 | S | 0.40% |
A | 1.33% | ||
B | 6.63% | ||
C | 4.91% | ||
總魔法攻擊力 | S | 0.40% | |
A | 1.33% | ||
B | 6.63% | ||
C | 4.91% | ||
2 | 物理防禦力 | S | 0.40% |
A | 1.33% | ||
B | 6.63% | ||
C | 4.91% | ||
魔法防禦力 | S | 0.40% | |
A | 1.33% | ||
B | 6.63% | ||
C | 4.91% | ||
3 | 物理暴擊傷害 | S | 0.13% |
A | 0.40% | ||
B | 0.66% | ||
魔法暴擊傷害 | S | 0.13% | |
A | 0.40% | ||
B | 0.66% | ||
4 | 物理防禦穿透率 | S | 0.40% |
A | 1.33% | ||
B | 6.63% | ||
C | 4.91% | ||
魔法防禦穿透率 | S | 0.40% | |
A | 1.33% | ||
B | 6.63% | ||
C | 4.91% | ||
5 | 背擊時傷害量增加 | S | 0.13% |
A | 0.40% | ||
B | 0.66% | ||
空中時傷害量增加 | S | 0.13% | |
A | 0.40% | ||
B | 0.66% | ||
浮空時傷害量增加 | S | 0.13% | |
A | 0.40% | ||
B | 0.66% | ||
6 | HP | S | 0.40% |
A | 1.33% | ||
B | 6.63% | ||
C | 4.91% | ||
7 | MP | S | 0.13% |
A | 0.40% | ||
B | 0.66% | ||
總和 | 100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
■ 透過NPC重鑄 : 觸發器裝備機率
屬性群組 | 屬性 | 屬性等級 | 機率 |
1 | 總物理攻擊力 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
總魔法攻擊力 | S | 0.08% | |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
2 | 物理暴擊傷害 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
魔法暴擊傷害 | S | 0.08% | |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
3 | 空中時傷害量增加 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
4 | 浮空時傷害量增加 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
5 | 背擊時傷害量增加 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
6 | 空中時暴擊傷害 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
浮空時暴擊傷害 | S | 0.08% | |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
背擊時暴擊傷害 | S | 0.08% | |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
7 | 攻擊速度 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
8 | 超能爆發時增加傷害 | S | 0.08% |
A | 1.25% | ||
B | 4.17% | ||
C | 2.83% | ||
總和 | 100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
■ 透過NPC重鑄 : 龍的刑場接收器外其他接收器裝備機率
*所有被動技能重鑄機率皆相同
屬性群組 | 屬性 | 屬性等級 | 機率 |
1 | 物理暴擊率 | S | 0.10% |
A | 0.30% | ||
B | 0.50% | ||
魔法暴擊率 | S | 0.10% | |
A | 0.30% | ||
B | 0.50% | ||
2 | 物理暴擊傷害 | S | 0.30% |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
魔法暴擊傷害 | S | 0.30% | |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
3 | 對非武裝增加傷害 | S | 0.10% |
A | 0.30% | ||
B | 0.50% | ||
對輕型增加傷害 | S | 0.10% | |
A | 0.30% | ||
B | 0.50% | ||
對中型增加傷害 | S | 0.10% | |
A | 0.30% | ||
B | 0.50% | ||
對大型增加傷害 | S | 0.10% | |
A | 0.30% | ||
B | 0.50% | ||
對建築型增加傷害 | S | 0.10% | |
A | 0.30% | ||
B | 0.50% | ||
4 | 對非武裝防禦穿透 | S | 0.30% |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
對輕型防禦穿透 | S | 0.30% | |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
對中型防禦穿透 | S | 0.30% | |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
對大型防禦穿透 | S | 0.30% | |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
對建築型防禦穿透 | S | 0.30% | |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
5 | 每3秒生命值恢復 | S | 0.30% |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
6 | 每3秒魔法值恢復 | S | 0.10% |
A | 0.30% | ||
B | 0.50% | ||
7 | 降低魔法或生命消耗 | S | 0.10% |
A | 0.30% | ||
B | 0.50% | ||
8 | 超能力凝聚速度 | S | 0.30% |
A | 1.00% | ||
B | 5.02% | ||
C | 3.71% | ||
9 | 被動技能 | S | 0.30% |
總和 | 100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
■ 透過NPC重鑄 : 龍的刑場接收器裝備機率
*所有被動技能重鑄機率皆相同
屬性群組 | 屬性 | 屬性等級 | 機率 |
1 | 空中時傷害量增加 | S | 0.30% |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
背擊時傷害量增加 | S | 0.30% | |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
浮空時傷害量增加 | S | 0.30% | |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
2 | 空中時暴擊傷害 | S | 0.30% |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
背擊時暴擊傷害 | S | 0.30% | |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
浮空時暴擊傷害 | S | 0.30% | |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
3 | 物理攻擊力 | S | 0.30% |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
魔法攻擊力 | S | 0.30% | |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
4 | 物理暴擊傷害 | S | 0.30% |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
魔法暴擊傷害 | S | 0.30% | |
A | 0.99% | ||
B | 4.93% | ||
C | 3.65% | ||
5 | 被動技能 | S | 0.30% |
總和 | 100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
樂意傳播感謝全體玩家的支持與愛護